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Game development company in Dubai

A game studio with 10 titles live on the stores

Through our TASC Velocity studio we design, develop, publish and market mobile games. Our catalogue spans puzzle, racing, simulation, action, horror and two-player casual games, with store optimisation and user acquisition handled in-house. We build our own titles and games for brands, publishers and founders.

Games live on Google Play and the App Store
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Genres: puzzle, racing, simulation, action, horror
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Rating for Tiles Crush Master
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Apps and games shipped by the wider team
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Game development services

Every stage of making, launching and running a game

Mobile game development

Android and iOS games in Unity, optimised for both budget and flagship phones.

Casual & hyper-casual games

Puzzle and arcade games designed for retention and ad monetisation.

Racing & simulation games

Driving, parking, truck and animal simulators with realistic physics.

Action & shooter games

Mission-based action with progression systems and controller support.

Horror & escape games

Atmospheric 3D puzzle and escape experiences with tension and story.

Game art & 3D modelling

Characters, environments, UI, animation and visual effects.

Game & level design

Core loops, economy balancing, levels and onboarding that keep players coming back.

Monetisation setup

AdMob, Unity Ads, in-app purchases, rewarded video and subscriptions.

Publishing, ASO & live ops

Store listings, trailers, user acquisition, events and content updates.

Our catalogue

Games we built and published

Every title below is live under our TASC Velocity developer account. See genres, ratings and store links on the Game Studio page, plus what is in production next.

Production pipeline

How a game goes from concept to the charts

Concept & market fit

Genre research, competitor teardown and a one-page game design pitch.

Prototype

A playable core loop in weeks, tested for fun before full production.

Art & production

Levels, art, sound, UI and monetisation built in parallel sprints.

Soft launch

Limited release to measure retention, session length and ad revenue.

Global launch

Store listing, trailer, ASO and user-acquisition campaigns go live.

Live ops

New levels, events and balancing based on player data.

FAQ

Game development questions, answered

Puzzle, casual, racing, simulation, action, horror and two-player party games for Android and iOS, plus PC builds on request.

Yes. We create branded games and advergames for campaigns, events, retail activations and loyalty programmes.

Yes. We handle store listings, ASO, trailers and paid user acquisition, under our studio or your own developer account.

Unity is our main engine for mobile games. We use Unreal Engine for high-fidelity 3D projects when a game calls for it.

Through rewarded and interstitial ads, in-app purchases, subscriptions or a paid download. We design the model into the game from the start so it feels fair to players.

Related services

Level up your game with

Have a game idea? Let us make it playable.

Share the concept and we will come back with genre fit, scope, timeline and a prototype plan.